Bad Company 2
Type : JPG
Dimension : 1024 X 768 px
Bad Company 2
Type : JPG
Dimension : 1024 X 768 px
Bad Company 2
Type : JPG
Dimension : 1024 X 768 px
Bad Company 2
Type : JPG
Dimension : 1024 X 768 px
Bad Company 2
Type : JPG
Dimension : 1024 X 768 px
Type : JPG
Dimension : 1024 X 768 px
Bad Company 2
Type : JPG
Dimension : 1024 X 768 px
Bad Company 2
Type : JPG
Dimension : 1024 X 768 px
Bad Company 2
Type : JPG
Dimension : 1024 X 768 px
Bad Company 2
Type : JPG
Dimension : 1024 X 768 px
Bad Company 2 Cheat Codes :
Unlockables
Get the indicated amount of experience points to unlock the corresponding item:
Assault Kit
- Gadget: Ammo Box: 1,180 experience points. Portable ammunition supply point.
- Weapon: XM8 Prototype: 3,020 experience points. 750 rounds per minute, medium accuracy, medium range, medium power, medium mobility.
- Gadget: 40mm Smoke Launcher: 5,410 experience points. 40mm smoke grenades for the assault rifle's underslug launcher. Provides a visual screen to aid battlefield movement.
- Weapon: F2000 Assault: 8,100 experience points. 800 rounds per minute, low accuracy, medium range, medium power, high mobility.
- Gadget: 40mm Shotgun: 10,900 experience points. 40mm shotgun rounds for the assault rifle's underslug launcher. Filled with 12 tungsten darts for close-range combat.
- Specialization: AR Red Dot Sight: 13,900 experience points. Description: High visibility optics for primary weapon. Increases aim speed and target acquisition at close range.
- Specialization: AR 4X Rifle Scope: 17,000 experience points. 4X optical upgrade increases magnification for improved effectiveness at medium range.
- Weapon: STG.77 AUG: 20,200 experience points. 800 rounds per minute, low accuracy, medium range, medium power, high mobility.
- Specialization: Marksman AR Training: 23,500 experience points. Custom grip and stick adjusted to the individual shooter. Increases the accuracy of your aimed shots.
- Weapon: AN-94 Abakan: 28,200 experience points. 600 rounds per minute, high accuracy, long range, high power, low mobility.
- Weapon: M416: 35,300 experience points. 700 rounds per minute, medium accuracy, medium range, medium power, medium mobility.
- Weapon: M16A2: 47,000 experience points. 800 rounds per minute, high accuracy, medium range medium power, low mobility.
Engineer Kit
- Gadget: Repair Tool: 1,070 experience points. Allows fast repairs for vehicles on the front lines.
- Weapon: SCAR-L Carbine: 2,510 experience points. 600 rounds per minute, medium accuracy, short range, medium power, high mobility, silenced
- Gadget: Anti-Tank Mine: 4,390 experience points. Proximity-triggered. Multiple mines may be required to defeat heavily armored vehicles. Equipped with a friend or foe recognition system.
- Weapon: XM8 Compact: 6,500 experience points. 750 rounds per minute, medium accuracy, short range, medium power, very high mobility, silenced.
- Gadget: M2CG Missile Launcher: 8,700 experience points. Swedish- designed 84mm man-portable recoilless rifle. Ideal for bunker busting and anti-personnel applications, the M2CG is less suited against armor where other, more modern weapon systems excel. It also is tracer dart ready for increased first hit accuracy.
- Specialization: SMG Red Dot Sight: 11,100 experience points. High visibility optics for primary weapon. Increases aim speed and target acquisition at close range.
- Specialization: SMG 4X Rifle Scope: 13,500 experience points. 4X optical upgrade increases magnification for improved effectiveness at medium range.
- Weapon: AKS-74U Krinkov: 16,000 experience points. 750 rounds per minute, medium accuracy, short range, medium power, high mobility, silenced.
- Gadget: M136 Missile Launcher: 18,600 experience points. Swedish-made disposable 84mm anti-tank missile that is well balanced at neutralizing armor and fortified positions. Modified with a guidance tracking system that assists the warhead in homing in on the target engaged. Not capable of locking on to tracer darts.
- Specialization: Marksman SMG Training: 21,300 experience points. Accurized silencer improves harmonics and tightens tolerances. Increases accuracy of aimed fire.
- Weapon: Uzi: 25,600 experience points. 900 rounds per minute, low accuracy, short range, low power, very high mobility, silenced.
- Weapon: PP-2000 Avtomat: 32,000 experience points. 1,000 rounds per minute, low accuracy, short range, very low power, very high mobility, silenced.
- Weapon: UMP-45: 42,600 experience points. 600 rounds per minute, medium accuracy, short range, medium power, very high mobility, silenced.
Medic Kit
- Gadget: Medic Kit: 1,410 experience points. Portable healing station
- Weapon: M249 SAW: 3,340 experience points. 800 rounds per minute, medium accuracy, long range, medium power, low mobility, medium recoil.
- Gadget: Defibrillator: 5,800 experience points. Automated External Defibrillator (AED) allows a medic to restore life to wounded soldiers. Use on healthy soldiers is not advisable.
- Weapon: Type 88 LMG: 8,600 experience points. 650 rounds per minute, medium accuracy, long range, medium power, low mobility, high recoil.
- Specialization: Medic Kit Improved Heal: 11,600 experience points. Additional advanced medical equipment to diagnose and heal injuries. Speeds the healing effect of your deployed medkits.
- Specialization: LMG Red Dot Sight: 14,700 experience points. High visibility optics for your primary weapon. Increases aim speed and target acquisition at close range.
- Specialization: LMG 4X Rifle Scope: 17,900 experience points. 4X optical upgrade increases magnification for improved effectiveness at medium range.
- Specialization: Medic Kit Improved Range: 21,300 experience points. Higher capacity medkit. Increases the effective healing range of your deployed medkits.
- Weapon: M60 LMG: 24,700 experience points. 550 rounds per minute, high accuracy, long range, high power, low mobility, high recoil.
- Specialization: Marksman LMG Training: 28,300 experience points. Heavier precision-machined barrel. Increases accuracy of fire when aimed and stationary.
- Weapon: XM8 LMG: 33,900 experience points. 750 rounds per minute, medium accuracy, medium range, medium power, medium mobility, medium recoil.
- Weapon: MG36: 42,400 experience points. 750 rounds per minute, medium accuracy, medium range, medium power, medium mobility, medium recoil.
- Weapon: MG3: 56,500 experience points. 1,000 rounds per minute, low accuracy, medium range, low power, medium mobility, low recoil.
Recon Kit
- Gadget: Motion Sensor: 860 experience points. Portable sensor detects human biometric and vehicle
- acoustic emissions and displays their position on the minimap. Limited battery life and range.
- Weapon: Type 88 Sniper: 2,190 experience points. Medium accuracy, long range, medium power, low mobility.
- Gadget: Mortar Strike: 3,930 experience points. Line-of-sight radio targeting designator for 120mm mortar bombs. Effective against enemy armor, personnel, and structures.
- Weapon: SV98 Snaiperskaya: 5,900 experience points. medium accuracy, long range, medium power, low mobility.
- Specialization: Sniper 4X Scope: 7,900 experience points. 4X optical upgrade increases magnification for improved effectiveness at medium range.
- Specialization: 12X High-Power Scope: 10,100 experience points. 12X optical sigh upgrade for sniper rifles increase zoom power, allowing great accuracy at long range.
- Specialization: Sniper Red Dot Sight: 12,400 experience points. High visibility optics for your primary weapon. Increases aim speed and target acquisition at close range.
- Weapon: SVU Snaiperskaya Short: 14,700 experience points. Medium accuracy, long range, medium power, low mobility, silenced.
- Gadget: Sniper Spotting Scope: 17,100 experience points. Advanced targeting computer. Relays the position of enemies in your sights to your team automatically.
- Weapon: GOL Sniper Magnum: 20,500 experience points. Extremely accurate, very long range, high power, very low mobility.
- Weapon: VSS Snaiperskaya Special: 25,700 experience points. Medium accuracy, medium range, low power, medium mobility, silenced.
- Weapon: M95 Sniper: 34,200 experience points. High accuracy, extreme range, extreme power, very low mobility.
Vehicle Specialization
- Vehicle Motion Sensor: 1,180 experience points. Enhanced tracking devices mark the position of enemy units in direct proximity of the vehicle and displays them on the mini map.
- Hardened Armor: 2,330 experience points. Armor upgrade package that enhances a vehicle's resistance to anti-armor munitions. Helps decrease the effects and damage of otherwise lethal hits.
- Extra Damage: 3,650 experience points. Substantially increases the power of the vehicle's primary weapon.
- Quick Reload Package: 5,000 experience points. Reduces the vulnerability to enemy attacks during reload stops (faster reload).
- Smoke Countermeasures Package: 6,500 experience points. Generates a 360-degree smokescreen around the vehicle.
- High-Power Optics Package: 8,000 experience points. Effectively provides greater range while still having accurate firing.
- Coaxial Machine Gun: 9,500 experience points. Expands the range of targets the vehicle can destroy (secondary fire).
All Kits
- Weapon: 870 Combat Shotgun: 6,800 experience points. Very high power, very short range, high mobility.
- Weapon: Saiga 20K Semi Shotgun: 10,900 experience points. High power, very short range, high mobility.
- Weapon: MP-443 Grach Pistol: 18,500 experience points. High rate of fire, low damage.
- Weapon: WWII M1911 .45 Pistol: 28,300 experience points. Medium rate of fire, high damage.
- Specialization: Lightweight Combat Equipment: 39,900 experience points. Lighter load increases your sprint speed.
- Specialization: Ammo Hip Bandolier: 53,000 experience points. Doubles the total number of bullets carried.
- Specialization: Grenade Vest: 67,600 experience points. Doubles your 40mm and hand grenade load.
- Specialization: Explosive Leg Pouch: 83,400 experience points. Doubles the number of explosives and rockets carried.
- Specialization: Extended Shotgun Magazine: 100,400 experience points. Doubles shotgun clip capacity.
- Weapon: WWII M1A1 Thompson Sub-Machine Gun: 118,500 experience points. 600 rounds per minute, medium accuracy, short range, medium power, high mobility.
- Weapon: Tracer Dart Gun Pistol: 137,600 experience points. Anti-vehicle weapon, very slow rate of fire.
- Weapon: MP-412 Rex Pistol: 157,700 experience points. Low rate of fire, very high damage.
- Weapon: M93R Burst Pistol: 178,800 experience points. High rate of fire, very low damage.
- Specialization: Ceramic Body Armor: 200,700 experience points. Decreases damage taken in combat (does not affect headshot damage).
- Specialization: Magnum Ammo: 223,500 experience points. Greater accuracy.
- Specialization: 12-Gauge Slugs: 247,200 experience points. Lower power, increased range and accuracy.
- Specialization: Improved Demolitions: 271,600 experience points. Increases damage of solider carried explosives.
- Weapon: SPAS-12 Combat Shotgun: 296,800 experience points. Very high power, very short range, high mobility.
- Weapon: M14 MOD 0 Enhanced Semi-Auto Rifle: 322,800 experience points. High accuracy, medium range, medium power, medium mobility.
- Weapon: Neostead 2000 Combat Shotgun: 349,500 experience points. Very high power, very short range, high mobility.
- Weapon: USAS-12 Auto(Shotgun): 376,900 experience points. Medium power, very short range, high mobility.
- Weapon: G3 Full-Auto Assault Rifle: 405,000 experience points. 600 rounds per minute, high accuracy, medium range, high power, low mobility.